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Gaming for uncertainty

A Climate-KIC ideation project

Gaming for uncertainty is an ideation project at Lund University financed by Climate-KIC with the aim to develop an entertaining game that motivates people to want to learn more about what it means to express uncertainty and make decisions. Project duration October–December 2017.

 

The game ProbabilityBee. Screenshot.


The game explains the benefits of expressing uncertainty when making predictions and possible ways to make decisions under uncertainty. The game includes prediction and decision problems from daily life that players can relate to, and a fictional game scenario that involves decision making under climate uncertainty, where there is a need to consider the balance between social, economic, and environmental impacts.

Get access to the game and a description on uncertaingames website:

Visit the github page

Participants

  • Ullrika Sahlin (PI), Lund University, Sweden
  • Igor Kozine, DTU, Denmark
  • Melanie Kreye, DTU, Denmark
  • Anthony O’Hagan, University of Sheffield, UK
  • Matthias Troffaes, Durham University, UK
  • Boris Schonfeldt, Vejle municipality, Denmark
  • Igor Linkov, Carneige Mellon University, US
  • Rajiv Vaid Basaiawmoit, Aarhus University, Denmark
  • Rasmus Bååth, Lund University
  • Hampus Söderström, Den Nya Verkligheten (game developer)

External reviewers

Olaf Mosbach-Schulz, EFSA
Peter Gärdenfors, Lund University

Test group

Students in for example environmental science, risk engineering.

Express your interest to join the testing group at evidence.blogg.lu.se

 

Eight people around a table with laptops. Photo.